I’m a fan of the physical aspects of Battletech. When I was younger I had my own small collection of 3D terrain crafted from official maps and record sheets. While it was always great fun and easy to read elevations I found it odd that the hills seemed kinda tall. Of course I and others always made the vertical scale to that of the figures. Which is about 4x larger than it’s horizontal scale. (Here is rather fine example such terrain. Though to be fair this is/was a Solaris VII map, thus the vertical scale is correct assuming you’re playing actual original Solaris rules.)
I’ve finally gotten around to doing a rough prototype of terrain with proportional vertical and horizontal scale. Foamcore happens to have just about the perfect thickness by the by. Next goal is to actually finish a version of the basic map in this scale to see how it feels in real play. (For better or worse a 6mm figure does seem to really tower over the landscape…)


