Pushing Pieces

Pointless. Madcat sprite from Megamek.

Battletech
Software

Side Charts In Hit Location Game

2 comments

You might know your side charts, but flipping between them every roll is harder than you think…

Battletech
Software
Teaching

Mech Images In Sheets

4 comments

Thanks to Google’s image search API, Sheets will now include an image of the selected unit. This functionality isn’t fool proof, so erroneous images (or none at all) might show up. To compensate you can click on the image to cycle through a few results. Interface-wise there’s a new, small, control bar in the bottom right where the print and full screen commands can be found. Also, for those on a small screen, record sheets can be dragged around the screen in order to see all of their parts. Lastly, I’ve made a few fixes to a few weapon stats (IS AC5, Streak 6, and medium pulse laser).

On a side note, flash security measures prevent typing into text fields while a SWF is full screen, so if you move back to the unit list view Sheets will return to windowed mode. It’s a bummer, but there’s not much I can do about it at the moment…

Enjoy!

Battletech
Software

c3 Digital Record Sheets

7 comments

Bumped into this over on the cbt forums. This WIP (what fan made battletech product isn’t?) is aimed to “get rid of the paper clutter when playing Battletech.” Personally, I think there’s something to the clutter, but “De gustibus non est disputandum,” eh? In other news, the player survey is done and I’ll be posting results soon.

Battletech
Software

Brief QA with Jack Mamais

Not too long ago I was informed that Jack Mamais, who played various roles such as Lead Tester and Producer on the Mechwarrior 2 and Heavy Gear franchises (not to mention Lead Designer on Far Cry and Crysis) had joined the faculty at SCAD (my current home). I couldn’t help but drop him a line and ask a a few questions.

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Battletech
News
Software