Painting Maps : Basic Map


I was playing a pickup game with a friend the other week when a mutual friend and illustration student started taking shots at the quality of our game materials, or more specifically our map sheet, crinkled and worn. Sure it’d seen better days but at least the art is…. actually,  I’m not even a fan of the art, and I never was. In fact, it’s about time I stopped being displeased and actually do something about it.

Here’s version 1.


Thomas Doyle. Artist of Miniatures.

Acceptable Losses, Thomas Doyle, Mixed Media, 2008

"Acceptable Losses", Thomas Doyle, Mixed Media, 2008

I recently came across this and was so enchanted I had to re-post.  Doyle, with his encapsulated scenes, presents slices of imaginative – and occasionally dark – fragmentary dramas.

Artist’s statement from

My work mines the debris of memory through the creation of intricate worlds sculpted in 1:43 scale and smaller. Often sealed under glass, the works depict the remnants of things past—whether major, transformational experiences, or the quieter moments that resonate loudly throughout a life. In much the way the mind recalls events through the fog of time, the works distort reality through a warped and dreamlike lens.

The pieces’ radically reduced scales evoke feelings of omnipotence—as well as the visceral sensation of unbidden memory recall. Hovering above the glass, the viewer approaches these worlds as an all-seeing eye, looking down upon landscapes that dwarf and threaten the figures within.

Conversely, the private intensity of moments rendered in such a small scale draws the viewer in, allowing for the intimacy one might feel peering into a museum display case or dollhouse. Though surrounded by chaos, hazard, and longing, the figures’ faces betray little emotion, inviting viewers to lose themselves in these crucibles—and in the jumble of feelings and memories they elicit.

The glass itself contains and compresses the world within it, seeming to suspend time itself—with all its accompanying anguish, fear, and bliss. By sealing the works in this fashion, I hope to distill the debris of human experience down to single, fragile moments. Like blackboxes bobbing in the flotsam, these works wait for discovery, each an indelible record of human memory.


GDX 2009

GDX awards presentation.

GDX awards presentation.

Last week I attended the two day Game Developers Exchange (GDX) in Savannah Georgia!

I spent some time putting my thoughts together and did a write up for the SCAD student group 16 x 9. The piece can be viewed here.


On a side note my interactive audio piece Ah ah ah won in the “physical computing” catagory of the accompanying Entelechy art show.

Game Design