As you can see, I’ve finally designed this place. A bit of a belated 1 year anniversary. Thanks to some leeway with a school project I was able to set aside time to create something from scratch (instead of these unobjectionable, but rather generic templates). As I get up to speed with all things WordPress and keep staring at this I’ll be fleshing out and refining things here or there, so apologies for any dust. If you spot anything really off kilter, please toss me a screen shot and details (ian at flechs.net). For those using IE6 or earlier… please upgrade if you can. Contorting to satisfy to the idiosyncrasies of Microsoft’s browser is always such a headache. Though I will be doing my best to stamp out any related quirks in the coming weeks.
Starting next week, I’ll move from my self prescribed but unspoken update schedule of once-a-weekish to every MONDAY-MONDAY-MONDAAAAY!!!. While I refuse to make a ‘sorry-too-busy-to-post’ post, I can guarantee that some posts might substitute sugar for beef (nothing against sugar). I will always try to provide at least one question, one connection between disparate pieces or linkage, or something worth the muscle effort of pushing a button and moving your eyes across the page. In following standard and unfortunate digital media practice I reserve the right to modify, continue, build upon, or develop posts in following weeks (my post on Battlevalue for example).
I have a few more unspoken rules, but their articulation might warrant entries in their own right. I want to make some things clear so that anyone who might be reading has the chance to keep me honest. For now I’ll just state that I intend to keep content roughly 50% Battletech related in some way shape or form. I feel that a close examination of a game can provide just as many – and often times different – insights than the common game designer practice of voracious sampling.
Lastly, thanks to the small collection individuals whose head nods and comments provide a confirming splash for these messages-in-bottles (I hate missing the water) and build a more interesting collection of content than I could produce myself.